特殊个体-通用

dice: [[特殊个体-通用^table]]

dice: 1d20特殊个体-通用
1凶暴/精英。生命骰+2(+9 HP)。略增狡黠。 Dire / Elite. +2 HD (+9 HP). Slightly more cunning.
2拥有翅膀。正常飞行。若已具备飞行能力,则翅膀数量翻倍且飞行速度提升。 Winged. Fly normal. If already flying, double number of wings and fly speed.
3双头。获得一次额外的撕咬攻击。免疫心智影响效果。 Two-Headed. Gain an additional bite attack. Immune to mind-altering effects.
4剧毒。咬击造成额外1d6点毒素伤害。 Venemous. Bite attack deals +1d6 poison damage.
5再生。每回合恢复3点生命值。酸、火或极强魔法会阻止再生。 Regenerating. Regenerates 3 HP per round. Acid, fire, or very strong magic prevents regeneration.
6元素化。免疫[元素]伤害。每日一次,可喷吐40尺锥形[元素]气息,造成2d6伤害,通过豁免则减半。 Elemental. Immune to [element] damage. Once per day, can breathe a 40cone of [element]. 2d6 damage, Save for half.
7装甲化。将护甲等级提升一级(无甲、皮甲、链甲、板甲、板甲+盾牌)。若已为板甲+盾牌,则所有非魔法伤害减少2点。 Armoured. Increase armour by one level (none, leather, chain, plate, plate+shield). If armour is already plate+shield, reduce all incoming non-magical damage by 2.
8沸腾。每轮开始时,邻近生物受到1d4点[元素]伤害。 Fizzing. Adjacent creatures take 1d4 [element] damage at the start of each round.
9吸血鬼化。咬噬攻击对生物造成的伤害可为其恢复生命值。若该生物无咬噬攻击,则获得一个造成1d6伤害的咬噬攻击。 Vampiric. Bite attack heals the creature for damage dealt. If it doesn’t have a bite attack, it gains one, dealing 1d6 damage.
10水生生物。正常游泳。若已处于游泳状态,则身体流线化,游泳速度翻倍。 Aquatic. Swim normal. If already swimming, streamline, double swim speed.
11掘地。正常挖掘。爪击攻击造成+1伤害。 Tunneling. Burrow normal. Claw attacks deal +1 damage.
12石制构装体。对劈砍和穿刺伤害以及心智影响效果免疫。 Stone Construct. Immune to slashing and piercing damage and mind-altering effects.
13不死生物。移动速度减半。士气12。所有受到的伤害减少1点。 Undead. Halve movement speed. Morale 12. Reduce all incoming damage by 1.
14幽灵。免疫非魔法伤害、寒冷、闪电及精神影响效果。可穿透固体。近战攻击造成寒冷伤害并忽略护甲。 Ghost. Immune to non-magical damage, cold, lightning, and mind-altering effects. Can pass through solid objects. Melee attacks deal cold damage and ignore armour.
15相位转移。若单次受到超过其生命骰的伤害,可向任意方向传送至多30英尺。 Phasing. If dealt more than HD damage in a single hit, teleports up to 30’ in any direction.
16变形术。可花费3轮时间转变为同等或更低生命骰的生物形态(参见第313-318页)。获得新形态的所有属性、攻击和能力。生命骰和当前生命值保持不变。 Shapeshifting. Can spend 3 rounds transforming into the form of a creature of equal or lower HD (see pp. 313-318). Gains all the stats, attacks, and abilities of its new form. HD and current HP remain the same.
17寄生化。当被杀死时,1d6轮后,一只较低生命骰的生物(参见HD(NA)第313-318页)会破体而出。 Parasitized. When killed, 1d6 rounds later, a creature of lower HD (see HD(NA) pp. 313-318) bursts out.
18天界生物。若未受伤,其他生物需进行豁免检定才能攻击。能像火把一样发光。 Celestial. If uninjured, other creatures must Save to attack. Casts light as a torch.
19炼狱生物。免疫火焰和寒冷伤害。攻击额外造成+1点火焰伤害。 Infernal. Immune to fire and cold damage. Attacks deal +1 fire damage.
20神童。+1生命骰(+4生命值)。智力大幅提升。善于交谈,精通多种语言,充满狡诈与秘密。备有多个应急计划。 Prodigy. +1 HD (+4 HP). Vastly more intelligent. Highly conversational, fluent in most languages, full of guile and secrets. Has several backup plans in place.
^table