物品-魔法箭矢
dice: [[物品-魔法箭矢^table]]
dice: 1d100 | 物品-魔法箭矢 |
---|---|
1 | 射向天空并发射:云层将遮蔽太阳或月亮,持续3回合 Aimed at the Sky and Fired: Clouds will draw across Sun/Moon for 3 Turns |
2 | 与其他弹药环绕树木排列成圈:结出果实,可供2d6人食用 Arranged in a Circle with Other Ammo ‘round Tree: Bears Fruit to feed 2d6 |
3 | 被此箭射中的野兽或动物不会受伤,反而会效劳一天 Beasts/Animals struck by this are not Harmed, but instead Serve for a Day |
4 | 受盐水女王祝福:在水下或射入水中皆能正常发射 Blessed by the Brine Queen: Fires just fine Under or into Water |
5 | 在哥布林或大地精面前会爆发出响亮的歌声 Bursts into Loud Song in the presence of Goblins/Hobgoblins |
6 | 可在飞行中受命停止,按需继续沿轨迹前进 Can be Commanded to Stop Mid-flight, continuing on trajectory on Demand |
7 | 小心使用:击中时会如五骰火球术般狂烈爆炸 Careful with these: Explode Rapturously as a Five Die Fireball on Impact |
8 | 箭矢命中目标后覆盖一层薄霜/冰,第二次命中则将其彻底冻结。 Coats Target in a thin-layer of Rime/Ice, second Hit Freezes them Solid |
9 | 口令词在发射后生成一根坚韧的丝质绳索,长度可达400英尺 Command Word generates a tough, Silken Cord up to 400’ after Firing |
10 | 完全不受任何种类和性质的魔法墙影响 Completely unaffected by Magical Walls of any Sort and Substance |
11 | 若射入木材中,可集中精神聆听周围声音,持续三天 Concentrate to Hear Sounds made nearby if Fired into a Wood for 3 Days |
12 | 与容器中的其他箭矢共谋:所有箭矢均被视为魔法箭,以克服免疫效果 Conspires with others in Container: All treated as Magic to Overcome Immunity |
13 | 在篝火中消耗,无论天气如何都能燃烧得温暖而明亮 Consumed in a Campfire, Burns warm and Bright regardless of Weather |
14 | 由异常结晶材料制成:目标阵营转变为守序 Crafted from Unusually Crystalline Material: Target’s Alignment turns Lawful |
15 | 略微减弱声音,弓弦无嗡鸣/无声命中 Dampens Sound slightly, no Thrums from Bowstrings/Silent Impact |
16 | 能钻透最多5英尺的木材或1英尺的石头,形成一个窥视孔 Drill through up to 5 feet of Wood/1 foot of Stone to render a Peephole |
17 | 每日清晨:向空中射出一箭,它将在当天晚些时候拦截一枚飞弹 Each Morning: Fire one into the Air: it will intercept a Missile later in the Day |
18 | 箭身上刻有玄奥符文,使目标在一天一夜内完全失声。 Eldritch Carvings upon it render a Target utterly Mute for a Night and a Day |
19 | 精灵在持有这些箭矢时会行动笨拙、发出噪音,且无法施法。 Elfs in the Presence of these Move Loudly, are Clumsy, and Can’t Cast Spells |
20 | 箭矢发出凄厉尖啸,可动摇敌军士气 Emits a Baleful Screech that can Trigger Morale in Enemy Forces |
21 | 若敌人豁免失败,箭矢将削弱其心智,使其智力降至动物水平。 Enfeebles the Minds of Foes on a failed Save: Animal Intelligence |
22 | 暴露于满月之光:向容器中添加1d4支普通箭矢 Exposed to light of Full Moon: Adds 1d4, Normal Pieces of Ammo to Container |
23 | 击中时,异界生物将被放逐回其原生位面 Extraplanar Creatures are Banished back to their Home Plane on a Hit |
24 | 使目标肺部充满水,若豁免失败则开始溺水 Fills Lungs of Target with Water and they Commence Drowning on Failed Save |
25 | 箭矢穿门而过,仿佛门不存在一般,前提是你能够感知到目标。 Fires through Doors as if Nothing was there, provided you can sense a Target |
26 | 五支箭可化为普通指环戴于手上,瞬间召唤至弓弦之上 Five can be stored as Plain Rings on Fingers on a Hand, called to Nock instantly |
27 | 目标一矛之内的火焰瞬间熄灭 Flames within a Spear-length of Target douse instantly |
28 | 燧石箭头:目标必须进行豁免检定,否则将被石化一天 Flint-like Points: Target must save or be Turned to Stone for a Day |
29 | 被此箭击中的飞行生物必须在3轮内降落,否则将坠地。 Flying Creatures Struck by this must land in 3 Rounds or Crash to Earth |
30 | 被击中的敌人会始终坚信这是来自盟友的友军误伤 Foe Struck will consistently believe it was Friendly Fire from an Ally |
31 | 曾是侦测魔法魔杖的一部分:若被击中,目标的魔法物品会发光 Formerly part of a Wand of Detect Magic: Target’s Magic Items Glow if struck |
32 | 从副手射出的箭矢,非但无害,反而能治愈目标。 From Off-Hand, Missiles Fired Heal instead of Harm |
33 | 在两周内精通被射中的最后一个人形生物的语言 Gain Fluency in the Language of the last Humanoid Shot for a Fortnight |
34 | 射出时生成一个持续1d4轮的射手幻象复制体 Generates an Illusory Copy of the Shooter when Fired that lasts 1d4 Rounds |
35 | 玻璃与沙尘无法阻挡,亦不会影响其飞行轨迹 Glass and Sand are no Barrier and do not impede it’s Trajectory |
36 | 小心处理并戴手套:涂有麻痹毒素(豁免检定可免) Handle Carefully and with Gloves: Coated in a Paralyzing Toxin (Save negates) |
37 | 无害之箭,仅对心灵生效,浸染仙女之泪:一见钟情 Harmless, except to Hearts, dipped in Nymph Tears: Love at First Sight |
38 | 击中天花板:长出一盏粗糙的吊灯,带有8根蜡烛,提供照明 Hit a Ceiling: Sprouts a Crude Chandelier with 8 Candles that provides Light |
39 | 渴求盾臂之箭:命中时,目标的盾牌加值将在一轮内失效 Hungry for Shield Arms: On Hit suspend any Shield Bonus for a Round |
40 | 若被此箭射杀,射手可选择在三天内将其复活 If Slain by this, the Firer has the Option to Raise them from the Dead in 3 days |
41 | 融入夹板或绷带中:愈合速度提升三倍 Incorporated into a Splint/Dressing: Healing is three times faster |
42 | 被其射杀者身上不会留下明显或可察觉的伤口 Inflicts no Noticeable/Detectable Wound on those Slain with it |
43 | 注入准元素土之力:对建筑物造成如弩炮般的破坏 Infused with Quasi-Elemental Earth: Damages Structures as Ballista |
44 | 不造成伤害:选择击碎目标手中持有的物品 Instead of Damage: Choose to Shatter an Object Held in Target’s Hands |
45 | 故意射偏,箭矢瞬间化作一只愤怒的战犬 Intentionally miss, and it Transforms instantly into an Angry War Dog |
46 | 箭矢飞过空中时发出哀嚎,迫使动物进行士气检定 Keening Scream as it flies through the Air forces a Morale Check on Animals |
47 | 若条件允许,箭矢会跳跃至邻近的另一目标,造成同等伤害 Leapfrogs to another Adjacent Target if Able, same Damage |
48 | 装填就绪:打断动作,射落某人手中的物品 Loaded & Ready: Interrupt Actions, Shoot something out of Someone’s Hand |
49 | 箭矢嵌入目标,发射者可在长达一个月内完美追踪其位置 Lodges in Target, they can be Flawlessly Tracked by Firer for up to a Month |
50 | 射入水体或深坑,即刻知晓其深度 Loose into a Body of Water/Pit and instantly know the Depth |
51 | 被击中的狼人或变形者会恢复原形 Lycanthropes/Shapeshifters revert to Original Form when Hit |
52 | 魔法飞弹射向持箭者时被吸收:增加箭矢的伤害 Magic Missiles cast on Bearer are absorbed: Increase damage of Arrow |
53 | 未命中目标时,箭矢会转化为一只吸血怪并攻击1d4轮 Missing the Target causes it to Transform into a Stirge and Attack for 1d4 Rounds |
54 | 目标穿戴的非魔法金属化为水银,持续一回合后滴落。 Non-Magical Metals worn by Target turn to Quicksilver, Drip Off for 1 Turn |
55 | 命令之下:一根坚固的绳索/系带随之拖曳,便于攀爬或跨越 On Command: a Sturdy Rope/Tether Trails behind it for Climbing/Crossing |
56 | 一箭低射,能在田地中犁出一条笔直肥沃的沟壑,便于播种。 One Shot, aimed Low, will dig a Straight Fertile Furrow in a Field for Planting |
57 | 其他射手当心:即使未命中,若被此箭瞄准,弓弦也会断裂 Other Archers Beware: Even on a Miss, if Targeted by this: Bowstring Snaps |
58 | 极度厄运:目标在接下来的三次掷骰中取最差结果 Outrageous Misfortune: Target takes worst result on next 3 Die Rolls |
59 | 在触碰到的生物表皮上无痛烙印出定制的“标记” Painlessly Brands a Customized “Mark” on the Hides of Creatures it touches |
60 | 特别擅长在发射时切断绳索或锁链(无需进行命中检定) Particularly Adept at Severing Ropes/Chains when Fired (no roll to Hit) |
61 | 药剂倾覆其上被吸收:命中时可影响目标(无伤害) Potion Poured over them is Absorbed: Can affect Target on a Hit (no damage) |
62 | 通过花费一轮时间瞄准,箭矢射程增量提升至四倍 Quadruple Range Increments by simply Spending One Round Aiming |
63 | 箭袋/容器永远不会溢出,且不受自然元素影响 Quiver/Container holding it will never Spill, is unaffected by the Elements |
64 | 减少同类导弹伤害1d6(会断裂/无法使用) Reduces damage from like Missiles by 1d6 (will break/become unusable) |
65 | 从手中释放后,懒洋洋地飞向最近的饮用水源 Released from Hand, Lazily flies toward nearest Potable Water Source |
66 | 使虚体目标实体化,反之亦然(若其对抗法术豁免失败) Renders Incorporeal Targets Solid and vice-versa (if they fail Save vs Spells) |
67 | 伤害骰掷出1时,箭矢会变成一张网,将敌人缠住。 Rolling 1 for Damage results in it turning into a Net and Entangling Foe |
68 | 似乎要花上永恒才能命中目标:1d6轮,射击者仍可行动 Seems to take Ages to hit the Mark: 1dd6 Rounds, Firer can still Act |
69 | 快速连续射出的数支箭矢可形成攀爬墙壁的实用把手 Several fired in quick succession form Serviceable Handholds for Scaling Walls |
70 | 若从高于目标的位置射出,造成三倍伤害 Should it be Fired from a Higher Altitude than Target, 3x Damage |
71 | 消灭传染之物,持有者可通过触碰治愈任何受其影响者 Slay Something Infectious, Wielder can Cure any Afflicted by them with Touch |
72 | 初次触碰时轻微“电击”:附魔闪电,对装甲目标造成双倍伤害 Slight “Shock” when first Touched: Imbued Lightning, 2x dmg Armored Targets |
73 | 涂抹目标鲜血:无论距离多远,均可射中目标 Smeared with a Target’s Blood: Can be fired to hit them Regardless of Distance |
74 | 射出时分裂为1d4支箭矢,为额外箭矢投掷伤害 Splits into 1d4 separates when fired, roll damage for the additional ones |
75 | 腐坏目标随身携带的任何食物或饮水 Spoils any Food/Water the Target is carrying on their Person |
76 | 首次命中后,接下来一小时内发射的导弹将自动命中目标 Subsequent Missiles fired after hitting with 1 automatically hit for an hour |
77 | 成功命中使射手对目标隐形1d6轮 Successful hit renders Firer Invisible to target for 1d6 Rounds |
78 | 在投掷命中时,若出现最差结果,此箭必中目标之眼。 Takes a Target’s Eye, without Fail, when worst possible Result is Rolled to Hit |
79 | 在满月之光下被击中的目标必须进行豁免检定,否则即死。 Targets Hit under the Light of the Full Moon must Save or Die |
80 | 每日最多2次,瞬间传送至射出的箭矢落地点。 Teleport to Location where Fired Shot Lands instantly up to 2/day |
81 | 箭尖附有锐利牙齿:命中后下一轮如洞熊般撕咬 Tipped with a Sharp Tooth: Round after Hit it Bites as a Cave Bear |
82 | 透明箭矢:每支箭矢内封存着魔法缩小后的软泥怪/史莱姆,命中时释放。 Transparent: Each contains a Magically shrunk Ooze/Slime released on Hit |
83 | 诡计之箭,若能从二十步外射中钥匙孔,则其效果如同敲击术。 Tricky Shot, but if you can hit a Keyhole from 20 paces it acts as a Knock Spell |
84 | 能拐弯追踪逃逸猎物的魔法箭矢,最多可转向两次 Turns up to two Corners in pursuit of fleeing Quarry |
85 | 命中亡灵时,还需通过一次如同5级牧师的驱散检定 Undead Hit must survive a Turning Check (as 5th Level Cleric) as well |
86 | 不受雾或小雨阻碍,雷暴期间造成双倍伤害 Unimpeded by Fog or Light Rain, double damage during Thunderstorms |
87 | 对箭矢低语最多10字:化作麻雀传递信息 Up to 10 words, whispered to Missile: Turns into a Sparrow to Deliver Message |
88 | 击中板甲时,箭矢会立即使其生锈(如同锈蚀怪的效果) Upon Striking Plate Armor, it will Rust (as Rust Monster) instantly |
89 | 用于搅拌炼制药剂的大锅,可变为魔杖(该法术1次充能) Used to Stir a Cauldron Brewing Potions, becomes Wand (1 Charge for that Spell) |
90 | 坚不可摧,总能回收,可承载高达一吨的重量 Utterly Unbreakable, always retrievable, can support up to a Ton of weight |
91 | 受害者一年内无法使用传送或其他魔法手段进行转移 Victims are unable to Teleport or otherwise use Magic to Relocate for a Year |
92 | 若射向目标脚部,则爆发猛烈喷泉:未通过豁免者将被抛向空中 Violent Geyser Erupts if Fired at Feet of Target: Save or be Tossed into Air |
93 | 狩猎时,持箭者对动物隐形且完全无气味 When Hunting, Bearer is Invisible to Animals and utterly Un-scented |
94 | 当你手中搭箭或装填时,你将不会自然入睡。 While Nocked/Loaded in your Hands, you will not Fall Asleep Naturally |
95 | 射击时低语“致盲、失语或失聪”可将此效果赋予目标 Whispering “Blind, Mute, or Deafen” while Firing can impart this to Target |
96 | 绝不会误伤曾与你共餐的盟友 Will never unintentionally strike an Ally that you’ve shared a Meal with |
97 | 自愿目标被击中但毫发无伤,并能在一周内逼真地装死 Willing Target Hit is Unharmed, but can Feign Death convincingly for 1 Week |
98 | 必中箭,若未命中则返回射出之处 Without Fail, should it Miss it returns to where it was drawn from |
99 | 将其紧紧裹在卷轴中:若命中目标,则目标自动在下一次豁免检定中失败 Wrap it tightly in a Scroll: If Hit Target automatically fails next Saving Throw |
100 | 你及最多10名同伴可以走过箭矢所及的任何水域表面。 You and up to 10 others can Walk Across any Body of Water a Shot Spans |
^table |